![]() ![]() PlayerFaction_SetKingdomStat('Army Morale', 200)ĬreateHero(HERO NAME): Creates a new hero at player's location. PlayerFaction_SetKingdomStat(NAME, AMOUNT) Permanently sets kingdom stat Infinite Research Example: PlayerFaction_AddResources('research', 99999) PlayerFaction_AddResources(NAME, AMOUNT) Adds resources to your kingdomĮxample: PlayerFaction_AddResources('wood',1000) adds 1000 wood to your kingdom UnlockAllConstructions() Unlocks all constructions in your kingdom You can also add spells to the spell book the spells may be reset when not learned through their skills.Įxample: AddItem('Gold', 1000) AddItem('Ring Of Epicness', 1) AddItem('Firebolt', 1) Gold / Silver will go into the kingdom treasuty. This command can be use to completely change the player's class.ĪddItem(ITEM, AMOUNT) Adds AMOUNT number of ITEM to the player. Player_ResetClass(): Resets player attributes, proficiencies and skill points and returns the points to be reused. Player_AddSkillPoints(X) : Permanently adds skill points regardless of player level. Player_AddProficiencyPoint(X): Permanently adds proficiency points regardless of player level. ![]() Player_AddAttributePoints(X): Permanently adds attribute points regardless of player level. ![]() Stats are: all, health, mana, stamina.Įxample: Player_AddStatValue('all', 100000) : Fully restores all health, mana, stamina Player_AddStatValue(STAT, AMOUNT) restores combat stats, such as health, mana. Does not work on combat stats, such as "health", since these stats are calculated from base stats. Works on base stats such as "strength", "constitution", etc. Player_AddStat(STAT, AMOUNT) permanently increases a base stat for the player. ![]()
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